Actionable gamification beyond points, badges, and leaderboards

Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' ex...

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Detalles Bibliográficos
Autor principal: Chou, Yu-Kai, 1986- (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Birmingham, UK : Packt Publishing 2019.
Colección:EBSCO Academic eBook Collection Complete.
Acceso en línea:Conectar con la versión electrónica
Ver en Universidad de Navarra:https://innopac.unav.es/record=b4627067x*spi
Descripción
Sumario:Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing customer satisfaction and loyalty.
Descripción Física:1 recurso electrónico
Formato:Forma de acceso: World Wide Web.
Bibliografía:Incluye referencias bibliográficas.
ISBN:9781839210778