Violence, perception, video games new directions in game research : young academics at the clash of realities 2017-2018

This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Vid...

Descripción completa

Detalles Bibliográficos
Autor Corporativo: Clash of Realities Young Academics Workshop (young academics workshop)
Otros Autores: Alvarez Igarzábal, Federico, editor (editor), Debus, Michael S., editor, Maughan, Curtis L., editor
Formato: Libro electrónico
Idioma:Inglés
Publicado: Bielefeld : Transcript Verlag [2019]
Colección:EBSCO Academic eBook Collection.
Studies of digital media culture ; volume 11.
Acceso en línea:Conectar con la versión electrónica
Ver en Universidad de Navarra:https://innopac.unav.es/record=b46101810*spi
Descripción
Sumario:This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher Ferguson.
Descripción Física:1 recurso electrónico (229 páginas)
Formato:Forma de acceso: World Wide Web.
ISBN:9783839450512