Time and space in video games a cognitive-formalist approach
Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn f...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Bielefeld :
Transcript
[2019]
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Colección: | EBSCO Academic eBook Collection.
Studies of digital media culture ; volume 9. |
Acceso en línea: | Conectar con la versión electrónica |
Ver en Universidad de Navarra: | https://innopac.unav.es/record=b46091762*spi |
Tabla de Contenidos:
- Frontmatter
- Contents
- Introduction
- Brain Time in Virtual Space
- The State Machine and the Present Moment
- Structuring Gametime
- Cause, Effect, and Player-Centric Time
- Iteration in Virtual Space
- Predictive Thinking in Virtual Worlds
- The Groundhog Day Effect
- The Hybrid Narrator
- Through the Temporal Landscape
- The Speed of Time
- Marshmallows and Bullets
- Chekhov's BFG
- Conclusion
- Acknowledgements
- References.