Time and space in video games a cognitive-formalist approach

Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn f...

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Detalles Bibliográficos
Otros Autores: Alvarez Igarzábal, Federico, autor (autor)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Bielefeld : Transcript [2019]
Colección:EBSCO Academic eBook Collection.
Studies of digital media culture ; volume 9.
Acceso en línea:Conectar con la versión electrónica
Ver en Universidad de Navarra:https://innopac.unav.es/record=b46091762*spi
Tabla de Contenidos:
  • Frontmatter
  • Contents
  • Introduction
  • Brain Time in Virtual Space
  • The State Machine and the Present Moment
  • Structuring Gametime
  • Cause, Effect, and Player-Centric Time
  • Iteration in Virtual Space
  • Predictive Thinking in Virtual Worlds
  • The Groundhog Day Effect
  • The Hybrid Narrator
  • Through the Temporal Landscape
  • The Speed of Time
  • Marshmallows and Bullets
  • Chekhov's BFG
  • Conclusion
  • Acknowledgements
  • References.