Time and space in video games a cognitive-formalist approach

Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn f...

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Detalles Bibliográficos
Otros Autores: Alvarez Igarzábal, Federico, autor (autor)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Bielefeld : Transcript [2019]
Colección:EBSCO Academic eBook Collection.
Studies of digital media culture ; volume 9.
Acceso en línea:Conectar con la versión electrónica
Ver en Universidad de Navarra:https://innopac.unav.es/record=b46091762*spi
Descripción
Sumario:Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. The first book-length study exclusively dedicated to the topic, it is an indispensable resource for game scholars and game developers alike, while its reader-friendly style makes it readily accessible to the interested layperson.
Notas:Originally presented as the author's thesis (doctoral)--University of Cologne.
Descripción Física:1 recurso electrónico (232 páginas) : ilustraciones
Formato:Forma de acceso: World Wide Web.
Bibliografía:Incluye referencias bibliográficas.
ISBN:9783839447130