Playing dystopia nightmarish worlds in video games and the player's aesthetic response

Video games today permeate our everyday existence. They immerse players in fascinating game-worlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to thei...

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Detalles Bibliográficos
Otros Autores: Farca, Gerald, 1983- autor (autor)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Bielefeld : Transcipt Verlag 2018.
Colección:EBSCO Academic eBook Collection.
Studies of Digital Media Culture ; v. 8.
Acceso en línea:Conectar con la versión electrónica
Ver en Universidad de Navarra:https://innopac.unav.es/record=b46085336*spi
Descripción
Sumario:Video games today permeate our everyday existence. They immerse players in fascinating game-worlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish game-worlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own 'offline' environment, thus learning to stay wary of social and political developments. In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games.
Notas:5.1.1 Between Estranged Order and Creative Disorder: On the Notion of Precarious Play.
Descripción Física:1 recurso electrónico (435 páginas)
Formato:Forma de acceso: World Wide Web.
Bibliografía:Incluye referencias bibliográficas e índice.
ISBN:9783839445976