Clash of Realities 2015/16 On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference
Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the internatio.
Formato: | Libro electrónico |
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Idioma: | Inglés |
Publicado: |
Bielefeld :
Transcipt Verlag
2017.
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Colección: | EBSCO Academic eBook Collection.
Bild und Bit. Studien zur digitalen Medienkultur ; v. 5. |
Acceso en línea: | Conectar con la versión electrónica |
Ver en Universidad de Navarra: | https://innopac.unav.es/record=b46079749*spi |
Sumario: | Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the internatio. |
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Descripción Física: | 1 recurso electrónico (639 páginas) |
Formato: | Forma de acceso: World Wide Web. |
ISBN: | 9783839440315 |