Clash of Realities 2015/16 On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference

Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the internatio.

Detalles Bibliográficos
Formato: Libro electrónico
Idioma:Inglés
Publicado: Bielefeld : Transcipt Verlag 2017.
Colección:EBSCO Academic eBook Collection.
Bild und Bit. Studien zur digitalen Medienkultur ; v. 5.
Acceso en línea:Conectar con la versión electrónica
Ver en Universidad de Navarra:https://innopac.unav.es/record=b46079749*spi
Descripción
Sumario:Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the internatio.
Descripción Física:1 recurso electrónico (639 páginas)
Formato:Forma de acceso: World Wide Web.
ISBN:9783839440315