Game time understanding temporality in video games

Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating... . Has the ability to manipulate video game timelines altered our cultural conceptions of time' Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for...

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Detalles Bibliográficos
Autor principal: Hanson, Christopher (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Bloomington, Indiana : Indiana University Press [2018]
©2018.
Colección:EBSCO Academic eBook Collection Complete.
Digital game studies.
Acceso en línea:Conectar con la versión electrónica
Ver en Universidad de Navarra:https://innopac.unav.es/record=b44681112*spi
Descripción
Sumario:Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating... . Has the ability to manipulate video game timelines altered our cultural conceptions of time' Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls game time. Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. Hanson demonstrates that compared to analog tabletop games, sports, film, television, and other forms of media, the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time. Hanson's argument features comparative analysis of key video games titles including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.
Descripción Física:xi, 230 p.
Formato:Forma de acceso: World Wide Web.
Bibliografía:Includes bibliographical references, filmography e índice.
ISBN:9780253032829