OpenGL 4 Shading Language Cookbook Build High-Quality, Real-time 3D Graphics with OpenGL 4. 6, GLSL 4. 6 and C++17, 3rd Edition
OpenGL 4 Shading Language Cookbook covers easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement it.
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Birmingham :
Packt Publishing Ltd
2018.
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Edición: | 3rd ed |
Colección: | EBSCO Academic eBook Collection Complete.
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Acceso en línea: | Conectar con la versión electrónica |
Ver en Universidad de Navarra: | https://innopac.unav.es/record=b44361361*spi |
Sumario: | OpenGL 4 Shading Language Cookbook covers easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement it. |
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Notas: | Passing arrays or structures to a function. |
Descripción Física: | 464 p. |
Formato: | Forma de acceso: World Wide Web. |
ISBN: | 9781789340662 |