OpenGL 4 Shading Language Cookbook Build High-Quality, Real-time 3D Graphics with OpenGL 4. 6, GLSL 4. 6 and C++17, 3rd Edition

OpenGL 4 Shading Language Cookbook covers easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement it.

Detalles Bibliográficos
Autor principal: Wolff, David (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Birmingham : Packt Publishing Ltd 2018.
Edición:3rd ed
Colección:EBSCO Academic eBook Collection Complete.
Acceso en línea:Conectar con la versión electrónica
Ver en Universidad de Navarra:https://innopac.unav.es/record=b44361361*spi
Descripción
Sumario:OpenGL 4 Shading Language Cookbook covers easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement it.
Notas:Passing arrays or structures to a function.
Descripción Física:464 p.
Formato:Forma de acceso: World Wide Web.
ISBN:9781789340662