Unity 2018 cookbook over 160 recipes to take your 2D and 3D game development to the next level

With the help of the Unity 2018 Cookbook, you'll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you've got to grips with the basics, you will familiarize yours...

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Detalles Bibliográficos
Autor principal: Smith, Matt (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Birmingham, UK : Packt Publishing 2018.
Edición:3rd ed
Colección:EBSCO Academic eBook Collection Complete.
Acceso en línea:Conectar con la versión electrónica
Ver en Universidad de Navarra:https://innopac.unav.es/record=b44361038*spi
Tabla de Contenidos:
  • Displaying data with core UI elements
  • Responding to user events for interactive UIs
  • Inventory UIs
  • Playing and manipulating sounds
  • Creating textures maps and materials
  • Shader graphs and video players
  • Using cameras
  • Lights and effects
  • 2D animation
  • 3D animation
  • Webserver communication and online version-control
  • Controlling and choosing positions
  • Navigation meshes and agents
  • Design patterns
  • Editor extensions and immediate mode GUI (MGUI).