Tailored Gamification to Educational Technologies

This book introduces and explores the field of tailored gamified educational technologies. Providing a theoretical overview of the domain, including a number of related psychological and educational theories along with a complete state-of-the-art analysis on this topic, it presents an approach and a...

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Detalles Bibliográficos
Autor Corporativo: SpringerLink (-)
Otros Autores: Oliveira, Wilk, autor (autor), Bittencourt, Ig Ibert, autor
Formato: Libro electrónico
Idioma:Inglés
Publicado: Singapore : Springer Singapore 2019.
Edición:1st ed
Colección:Springer eBooks.
Acceso en línea:Conectar con la versión electrónica
Ver en Universidad de Navarra:https://innopac.unav.es/record=b40170809*spi
Descripción
Sumario:This book introduces and explores the field of tailored gamified educational technologies. Providing a theoretical overview of the domain, including a number of related psychological and educational theories along with a complete state-of-the-art analysis on this topic, it presents an approach and architecture to tailor these systems to students’ gamer type and age.
Descripción Física:XVII, 97 p. : 42 il., 40 il. col
Formato:Forma de acceso: World Wide Web.
ISBN:9789813298125