Computer Games and Language Learning

A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the...

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Detalles Bibliográficos
Autor principal: Peterson, Mark (-)
Autor Corporativo: SpringerLink (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: New York : Palgrave Macmillan US : Imprint: Palgrave Macmillan 2013.
Colección:Palgrave Macmillan’s Digital Education and Learning.
Springer eBooks.
Acceso en línea:Conectar con la versión electrónica
Ver en Universidad de Navarra:https://innopac.unav.es/record=b36186624*spi
Descripción
Sumario:A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.
Descripción Física:XVII, 167 p.
Formato:Forma de acceso: World Wide Web.
ISBN:9781137005175