Game Theory and Its Applications

This book integrates the fundamentals, methodology, and major application fields of noncooperative and cooperative games including conflict resolution. The topics addressed in the book are discrete and continuous games including games represented by finite trees; matrix and bimatrix games as well as...

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Detalles Bibliográficos
Autor principal: Matsumoto, Akio (-)
Autor Corporativo: SpringerLink (-)
Otros Autores: Szidarovszky, Ferenc, autor (autor)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Tokyo : Springer Japan : Imprint: Springer 2016.
Edición:1st ed. 2016.
Colección:Springer eBooks.
Acceso en línea:Conectar con la versión electrónica
Ver en Universidad de Navarra:https://innopac.unav.es/record=b36135197*spi
Tabla de Contenidos:
  • 1 Introduction
  • Part I Noncooperative Games
  • 2 Discrete Static Games
  • 3 Continuous Static Games
  • 4 Relation to Other Mathematical Problems
  • 5 Existence of Equilibria
  • 6 Computation of Equilibria
  • 7 Special Matrix Games
  • 8 Uniqueness of Equilibria
  • 9 Repeated and Dynamic Games
  • 10 Games under Uncertainty
  • Part II Cooperative Games
  • 11 Solutions based on Characteristic Functions
  • 12 Conflict Resolution
  • 13 Multiobjective Optimization
  • 14 Social Choice
  • 15 Case Studies and Applications
  • Appendices
  • A Vector and Matrix Norms
  • B Convexity, Concavity
  • C Optimum Conditions
  • D Fixed Point Theorems
  • E Monotonic Mappings
  • F Duality in Linear Programming
  • G Multiobjective Optimization
  • H Stability and Controllability
  • References.