GameMaker game programming with GML

A step-by-step approach to build your knowledge, starting from a simple ""hello world"" to discovering arrays, classes, and so on. Each learning point is explained in a practical way, carrying out tasks within the GameMaker development environment. If you are a GameMaker Studio d...

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Detalles Bibliográficos
Autor principal: DeLucas, Matthew (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Birmingham : Packt Publishing Limited 2014.
Colección:EBSCO Academic eBook Collection Complete.
Community experience distilled.
Acceso en línea:Conectar con la versión electrónica
Ver en Universidad de Navarra:https://innopac.unav.es/record=b34701837*spi
Descripción
Sumario:A step-by-step approach to build your knowledge, starting from a simple ""hello world"" to discovering arrays, classes, and so on. Each learning point is explained in a practical way, carrying out tasks within the GameMaker development environment. If you are a GameMaker Studio developer who has little experience with writing scripts and want to expand that skill set, this is the book for you. It is assumed that you can already navigate GameMaker Studio to some degree. This book will primarily focus on scripting and the integration of scripts to aid in the production of a game and not actual ga.
Descripción Física:378 p.
Formato:Forma de acceso: World Wide Web.
ISBN:9781783559459
9781306708913