Connected play tweens in a virtual world

"Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In 'Connected Play', Yasmin Kafai and Deborah Fields i...

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Detalles Bibliográficos
Autor principal: Kafai, Yasmin B. (-)
Otros Autores: Fields, Deborah A.
Formato: Libro electrónico
Idioma:Inglés
Publicado: Cambridge, Massachusetts : The MIT Press [2013]
Colección:John D. and Catherine T. MacArthur Foundation series on digital media and learning.
Acceso en línea:Conectar con la versión electrónica
Ver en Universidad de Navarra:https://innopac.unav.es/record=b33911058*spi
Descripción
Sumario:"Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In 'Connected Play', Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds."
Formato:Forma de acceso: World Wide Web.
Bibliografía:Incluye referencias bibliográficas e índice.
ISBN:9781461947974
9781299988347
9780262317849
9780262317856