Playful Identities: The Ludification of Digital Media Cultures

In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern...

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Detalles Bibliográficos
Autor principal: Frissen, Valerie (-)
Otros Autores: Lammes, Sybille, de Lange, Michiel, de Mul, Jos, Raessens, Joost
Formato: Electrónico
Idioma:Indeterminado
Publicado: Amsterdam : Amsterdam University Press 2015.
Colección:OAPEN Library.
Acceso en línea:Conectar con la versión electrónica
Ver en Universidad de Navarra:https://innopac.unav.es/record=b3326160x*spi
Descripción
Sumario:In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies.
Descripción Física:1 recurso electrónico (366 p.)
Formato:Forma de acceso: World Wide Web.
ISBN:9789089646392