Playful Identities: The Ludification of Digital Media Cultures
In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern...
Autor principal: | |
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Otros Autores: | , , , |
Formato: | Electrónico |
Idioma: | Indeterminado |
Publicado: |
Amsterdam :
Amsterdam University Press
2015.
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Colección: | OAPEN Library.
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Acceso en línea: | Conectar con la versión electrónica |
Ver en Universidad de Navarra: | https://innopac.unav.es/record=b3326160x*spi |
Sumario: | In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies. |
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Descripción Física: | 1 recurso electrónico (366 p.) |
Formato: | Forma de acceso: World Wide Web. |
ISBN: | 9789089646392 |