Learning from multiagent emergent behaviors in a simulated environment

"Traditionally, determining the most efficient designs and practices--whether for determining how store merchandise should be arranged or where people and machines should be laid out in a factory floor--has required vast amounts of data and human assessment. These efficient designs can be the d...

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Detalles Bibliográficos
Autor Corporativo: O'Reilly Artificial Intelligence Conference (-)
Otros Autores: Lange, Danny B., on-screen presenter (onscreen presenter)
Formato: Vídeo online
Idioma:Inglés
Publicado: [Place of publication not identified] : O'Reilly 2019.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009822794406719
Descripción
Sumario:"Traditionally, determining the most efficient designs and practices--whether for determining how store merchandise should be arranged or where people and machines should be laid out in a factory floor--has required vast amounts of data and human assessment. These efficient designs can be the difference between a thriving company and a struggling one. Recent advancements in multiagent reinforcement learning within virtual environments, such as DeepMind's Capture the Flag or Open AI's Learning to Compete and Cooperate, have led to a novel approach for tackling efficient design and practices. Danny Lange (Unity Technologies) explains how observing emergent behaviors of multiple AI agents in a simulated virtual environment can lead to the most optimal designs and real-world practices, all without introducing human bias or the need for vast amounts of data."--Resource description page.
Notas:Title from title screen (viewed November 14, 2019).
Descripción Física:1 online resource (1 streaming video file (44 min., 15 sec.)) : digital, sound, color