The intersection of animation, video games, and music making movement sing

"In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between...

Descripción completa

Detalles Bibliográficos
Otros Autores: Scoggin, Lisa, editor (editor), Plank, Dana M., editor
Formato: Libro electrónico
Idioma:Inglés
Publicado: New York, NY : Routledge 2023.
Colección:Routledge research in music.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009784598806719
Descripción
Sumario:"In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In fourteen chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender and sexuality. Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly"--
Descripción Física:1 online resource (xviii, 220 pages) : illustrations
ISBN:9781000871111