Sumario: | Games are a popular form of entertainment and, due to their nature (i e , interactive, immersive, etc ), strongly lend themselves for use beyond this original intent Serious games, or games with a purpose, have been introduced to integrate the entertainment value games with domain specific objectives on important topics within education, health, and the environment to mention a few In addition, gamification has been used to enhance non entertainment applications with game elements it aspires to foster behavioral changes, engagement, motivation, and participation in activities In this context, the actions performed have meaning value in the game experience in order to improve workplace performance or learn something in real life The growing adoption of gameful experiences in all of the previous contexts make their design and development increasingly complex due to, for example, the number and variety of users, and their potential mission criticality This complexity is nurtured, am.
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