2022 IEEE/ACM 6th International Workshop on Games and Software Engineering (GAS)

Games are a popular form of entertainment and, due to their nature (i e , interactive, immersive, etc ), strongly lend themselves for use beyond this original intent Serious games, or games with a purpose, have been introduced to integrate the entertainment value games with domain specific objective...

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Detalles Bibliográficos
Autor principal: Institute of Electrical and Electronics Engineers (author)
Autor Corporativo: Institute of Electrical and Electronics Engineers, author, issuing body (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: [Place of publication not identified] : IEEE 2022.
Colección:ACM Conferences
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009714593106719
Descripción
Sumario:Games are a popular form of entertainment and, due to their nature (i e , interactive, immersive, etc ), strongly lend themselves for use beyond this original intent Serious games, or games with a purpose, have been introduced to integrate the entertainment value games with domain specific objectives on important topics within education, health, and the environment to mention a few In addition, gamification has been used to enhance non entertainment applications with game elements it aspires to foster behavioral changes, engagement, motivation, and participation in activities In this context, the actions performed have meaning value in the game experience in order to improve workplace performance or learn something in real life The growing adoption of gameful experiences in all of the previous contexts make their design and development increasingly complex due to, for example, the number and variety of users, and their potential mission criticality This complexity is nurtured, am.
Descripción Física:1 online resource
ISBN:9781450392938