Sumario: | Annotation Paradigms, Methodology and Software Architectures for Large Scale Distributed and Real Time Simulations Paradigms, Modelling, Architecture and Environments for Large Scale Real time Systems and Concurrent Systems with Hard and Soft Real Time Constraints Simulation Studies at Large and Very Large Scale Languages and Tools, Development Environments, Data Interfaces, Network Protocols and Model Repositories that address Very Large Simulations Data Management and Distribution Issues, Interest Management, Semantic Modeling, Multi resolution Modeling, Dead Reckoning Mechanisms Pervasive and Ubiquitous Computing Architectures and Applications that involve Simulations and or adhere to Real Time Constraints Simulation based Virtual Environments and Mixed Reality Systems, Serious Gaming and Massive Multiplayer Online Games (MMOG) applications, architectures and scalability issues Design Issues, Interaction Designs, Human Commuter Interaction Issues raised by Large Scale DS RT Systems.
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