What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition

What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and...

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Detalles Bibliográficos
Autor principal: Klevjer, Rune, author (author)
Otros Autores: Günzel, Stephan, contributor (contributor), Mersch, Dieter, contributor, Sternagel, Jörg, contributor
Formato: Libro electrónico
Idioma:Inglés
Publicado: Bielefeld transcript Verlag 2022
Bielefeld : [2022]
Edición:1st ed
Colección:Game Studies
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009701630706719
Descripción
Sumario:What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
Descripción Física:1 online resource (242 p.)
ISBN:9783839445792