Algorithms and networking for computer games

Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-related problems, the authors discuss all the comm...

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Detalles Bibliográficos
Autor principal: Smed, Jouni (-)
Otros Autores: Hakonen, Harri
Formato: Libro electrónico
Idioma:Inglés
Publicado: Chichester, England ; Hoboken, NJ : Wiley c2006.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009665116506719
Descripción
Sumario:Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-related problems, the authors discuss all the common difficulties encountered in game programming. The first part of the book tackles algorithmic problems by presenting how they can be solved practically. As well as ""classical"" topics such as random numbers, tournaments and game trees, the authors focus on how to find a path in, create t
Notas:Description based upon print version of record.
Descripción Física:1 online resource (288 p.)
Bibliografía:Includes bibliographical references (p. [247]-254) and index.
ISBN:9781280518928
9786610518920
9780470029756
9780470029749