Ludotopia Spaces, Places and Territories in Computer Games

Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g.,...

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Detalles Bibliográficos
Otros Autores: Aarseth, Espen (Editor ), Aarseth, Espen editor (editor), Günzel, Stephan editor
Formato: Libro electrónico
Idioma:Inglés
Publicado: Bielefeld transcript Verlag 2019
Edición:1st ed
Colección:Edition Medienwissenschaft 63
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009655116106719
Tabla de Contenidos:
  • Frontmatter 1 Content 5 Introduction 7 What Do They Represent? 13 Playing with Sight 41 From Background to Protagonist 61 The Art of Being There 75 Space and Narrative in Computer Games 103 Ludoforming 127 There's No Place Like Home 141 Videogame Wastelands as (Non-)Places and 'Any-Space-Whatevers' 167 The Game and 'The Stack' 185 No End of Worlds 201 Itineraria Picta 215 Distance and Fear 231 The Rhetoric of Game Space 245 Morphology and Meaning in 'Castle Wolfenstein 3D' 271 Combinatorial Explorations 295 Authors 311