Ludotopia Spaces, Places and Territories in Computer Games

Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g.,...

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Detalles Bibliográficos
Otros Autores: Aarseth, Espen (Editor ), Aarseth, Espen editor (editor), Günzel, Stephan editor
Formato: Libro electrónico
Idioma:Inglés
Publicado: Bielefeld transcript Verlag 2019
Edición:1st ed
Colección:Edition Medienwissenschaft 63
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009655116106719
Descripción
Sumario:Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.
»Ein Sammelband, der das relativ breite Forschungsfeld zur Räumlichkeit digitaler Spiele um interessante Ansätze und Thesen erweitert.« Markus Spöhrer, MEDIENwissenschaft, 2-3 (2020)
Descripción Física:1 online resource (317 pages)
ISBN:9783839447307