Ludotopia Spaces, Places and Territories in Computer Games
Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g.,...
Otros Autores: | , , |
---|---|
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Bielefeld
transcript Verlag
2019
|
Edición: | 1st ed |
Colección: | Edition Medienwissenschaft
63 |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009655116106719 |
Sumario: | Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these. »Ein Sammelband, der das relativ breite Forschungsfeld zur Räumlichkeit digitaler Spiele um interessante Ansätze und Thesen erweitert.« Markus Spöhrer, MEDIENwissenschaft, 2-3 (2020) |
---|---|
Descripción Física: | 1 online resource (317 pages) |
ISBN: | 9783839447307 |