Intermedia games--games inter media video games and intermediality

"While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players t...

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Detalles Bibliográficos
Otros Autores: Fuchs, Michael, 1981- editor (editor), Thoss, Jeff, editor
Formato: Libro electrónico
Idioma:Inglés
Publicado: London, England : Bloomsbury Publishing 2019.
Edición:First edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009654434106719
Descripción
Sumario:"While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games--Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it."--
Notas:Includes index.
Descripción Física:1 online resource (297 pages)
Also available in printing
Bibliografía:Includes bibliographical references and index.
ISBN:9781501330520
9781501330513
9781501330506