Playful virtual violence an ethnography of emotional practices in video games

Violence in video games has been a controversial object of public discourse for several decades. The question of what kind of emotional experiences players enact when playing with representations of physical violence in games has been largely ignored however. Building upon an extensive ethnographic...

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Detalles Bibliográficos
Otros Autores: Bareither, Christoph, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Cambridge : Cambridge University Press 2020.
Colección:Cambridge elements. Elements in histories of emotions and the senses,
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009645332506719

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