Playful virtual violence an ethnography of emotional practices in video games

Violence in video games has been a controversial object of public discourse for several decades. The question of what kind of emotional experiences players enact when playing with representations of physical violence in games has been largely ignored however. Building upon an extensive ethnographic...

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Detalles Bibliográficos
Otros Autores: Bareither, Christoph, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Cambridge : Cambridge University Press 2020.
Colección:Cambridge elements. Elements in histories of emotions and the senses,
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009645332506719
Descripción
Sumario:Violence in video games has been a controversial object of public discourse for several decades. The question of what kind of emotional experiences players enact when playing with representations of physical violence in games has been largely ignored however. Building upon an extensive ethnographic study of players' emotional practices in video games, including participant observation in online games, qualitative interviews, an analysis of YouTube videos and gaming magazines since the 1980s, this Element provides new insights into the complexity and diversity of player experiences and the pleasures of playful virtual violence. Instead of either defending or condemning the players, it contributes foundational, unprejudiced knowledge for a societal and academic debate on a critical aspect of video gaming. This title is also available as Open Access on Cambridge Core.
Notas:Title from publisher's bibliographic system (viewed on 13 Oct 2020).
Descripción Física:1 online resource (65 pages) : digital, PDF file(s)
ISBN:9781108873789
9781108875066
9781108873079
Acceso:Open Access title.