Digital representations of the real world how to capture, model, and render visual reality

<P>As much as we need computer graphics to generate artificial images (e.g., alien weapons, talking hamsters), we also need digital models of real-world objects for a variety of applications (e.g., digitized cities for online maps, food for commercials, planes for film stunts, cars for virtual...

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Detalles Bibliográficos
Otros Autores: Magnor, Marcus A. (Marcus Andreas), 1972- editor (editor), Grau, Oliver, editor, Sorkine-Hornung, Olga, editor, Theobalt, Christian, editor
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton, Florida : CRC Press [2015]
Edición:1st ed
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009634703006719
Descripción
Sumario:<P>As much as we need computer graphics to generate artificial images (e.g., alien weapons, talking hamsters), we also need digital models of real-world objects for a variety of applications (e.g., digitized cities for online maps, food for commercials, planes for film stunts, cars for virtual reality). This book presents the state-of-the-art research into how complex, real-world scenes are digitized to create realistic virtual worlds. It covers the entire pipeline from acquisition, data processing, and modeling to content editing, photorealistic rendering, and user interaction.</P>
Notas:An A.K. Peters book.
Descripción Física:1 online resource (454 p.)
Bibliografía:Includes bibliographical references.
ISBN:9780429161292
9781482243826