Math for programmers 3D graphics, machine learning and simulations with Python

Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! In Math for Programmers youll explore important mathematica...

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Detalles Bibliográficos
Otros Autores: Orland, Paul, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Shelter Island, New York : Manning [2020]
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009631350506719
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Publicado 2020
Libro electrónico