Math for programmers 3D graphics, machine learning and simulations with Python
Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! In Math for Programmers youll explore important mathematica...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Shelter Island, New York :
Manning
[2020]
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009631350506719 |
Sumario: | Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! In Math for Programmers youll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting and lucrative! careers in some of todays hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, youll master the key Python libraries used to turn them into real-world software applications. -- To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting and lucrative careers in some of todays hottest programming fields. |
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Notas: | Includes index. |
Descripción Física: | 1 online resource (500 pages) |
ISBN: | 9781638357070 |