Creating First-Person Shooter Games with Unity

FPS (first-person shooter) games are one of today's most popular game genres. In this hands-on course, you'll learn to use the Unity game engine to build an FPS game all the way from nothing to a complete game. Designed for learners with a core understanding of the Unity game engine (famil...

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Detalles Bibliográficos
Otros Autores: Manning, Jon, author (author)
Formato: Video
Idioma:Inglés
Publicado: Infinite Skills 2016.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009631292906719
Descripción
Sumario:FPS (first-person shooter) games are one of today's most popular game genres. In this hands-on course, you'll learn to use the Unity game engine to build an FPS game all the way from nothing to a complete game. Designed for learners with a core understanding of the Unity game engine (familiarity with the Inspector, know how to get around scene view, etc.), this video teaches you the skills you need to create your own FPS games. Gain experience with creating a complete FPS game using the Unity game engine Build the environment, weapons, and the first-person controller Discover how to create an AI enemy that can attack the player Learn about level design, re-spawning, power-ups, health boosts, and speed pickups Understand the Unity remote, mobile controls, adding explosions, and adding audio Build a game you can modify and add to later on Jon Manning is a co-founder of Secret Lab, where he makes games and does research. He has written about a dozen technical books for O'Reilly Media, and wrote two games for ABC Australia's children's TV series Play School and one for Qantas Airways. He's currently working on Button Squid, a top-down puzzler for iOS, and is fond of making cool tools for rad devs.
Notas:Title from title screen (Safari, viewed December 12, 2016).
Descripción Física:1 online resource (1 video file, approximately 1 hr., 52 min.)