Creating Better Game Assets in Blender

Your first lap around the track with Blender makes it clear how much horsepower is under the hood. Learn to harness that power and create great 3D game assets. We break down the core elements of Blender’s modeling interface and 3D modeling basics, and walk through modeling from simple objects to com...

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Detalles Bibliográficos
Otros Autores: Manning, Jon, author (author)
Formato: Video
Idioma:Inglés
Publicado: O'Reilly Media, Inc 2017.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630287906719
Descripción
Sumario:Your first lap around the track with Blender makes it clear how much horsepower is under the hood. Learn to harness that power and create great 3D game assets. We break down the core elements of Blender’s modeling interface and 3D modeling basics, and walk through modeling from simple objects to complicated structures. Explore 3D modeling tools like modifiers, materials, and textures Create that complex stone wall or other popular gaming feature Get comfortable manipulating the camera to render 3D models Discover tricks and hone your technique for importing Blender assets into Unity Jon Manning, co-founder of Secret Lab, is an iOS development trainer and writer, mobile software engineer, game designer, and computing researcher. In his spare time, he enjoys re-implementing things like OpenGL and the Objective-C runtime. He is working towards a PhD in Human-Computer Interaction.
Notas:Title from title screen (viewed July 26, 2017).
Descripción Física:1 online resource (1 video file, approximately 1 hr., 15 min.)