Digital character development theory and practice

Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and pract...

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Detalles Bibliográficos
Otros Autores: O'Neill, Rob, Prof., author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton, FL : A K Peters/CRC Press, an imprint of Taylor and Francis 2015.
Edición:Second edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630191606719
Descripción
Sumario:Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes.
Notas:"An A K Peters Book."
Descripción Física:1 online resource (324 pages) : illustrations, tables
Bibliografía:Includes bibliographical references.
ISBN:9781040073742
9780429160127
9781482250787
9781482250770