Tapworthy iPhone Design and User Experience

Want to create an iPhone app that truly delights its users? Learn how to go from initial idea to exceptional app with this 8-session video course. You’ll discover how to “think iPhone” as you plan and create app interfaces in tune with the ergonomics, psychology, and culture of an audience on the go...

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Detalles Bibliográficos
Otros Autores: Clark, Josh, author (author)
Formato: Video
Idioma:Inglés
Publicado: O'Reilly Media, Inc 2011.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629098306719
Descripción
Sumario:Want to create an iPhone app that truly delights its users? Learn how to go from initial idea to exceptional app with this 8-session video course. You’ll discover how to “think iPhone” as you plan and create app interfaces in tune with the ergonomics, psychology, and culture of an audience on the go. Experienced designers and newcomers alike will learn the techniques and mindset required to craft a tapworthy iPhone app. Presented by expert developer Josh Clark, author of Tapworthy: Designing Great iPhone Apps (O’Reilly), this course is ideal for everyone involved in the app design process—designers, programmers, managers, marketers, clients—as well as iPhone enthusiasts curious about what goes into a great app. Learn how to use aesthetic, technical, and usability options to create fun and useful user experiences. Session 1: Choose app features according to user needs, mobility, and the iPhone’s strict economies of time, attention, and screen space Session 2: Design a physical interface that accommodates a user’s fingers and thumbs Session 3: Organize your app’s collection of multiple screens by looking at the big picture Session 4: Learn best practices and usability gotchas for using the iPhone’s standard controls Session 5: Craft your app’s visual identity and style Session 6: Design your app icon, launch image, and introductory screen to make a good first impression Session 7: Use a broad range of gestures and reinforce them by providing users with cues and feedback Session 8: Design iPad apps, based on iPad ergonomics and observed behavior of its users Once you purchase this video package, you’ll be able to download each session only days after it’s presented live. You’ll also have access to course examples and slide presentations. If you want to participate in these live online sessions—which run for 8 consecutive weeks from January 26 to March 16, 2011—check out the O’Reilly Training Site to register .
Notas:Title from title screens.
Descripción Física:1 online resource (1 video file, approximately 12 hr., 52 min.)