Practical rendering and computation with direct3D 11

Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to...

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Detalles Bibliográficos
Otros Autores: Zink, Jason, author (author), Hoxley, Jack, author, Pettineo, Matt, author
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton, FL : A K Peters/CRC Press, an imprint of Taylor and Francis 2011.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629046506719
Descripción
Sumario:Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active members of the Direct3D community, Practical Rendering and Computation with Direct3D 11 provides a deep understanding of both the high and low level concepts related to using Direct3D 11.
Notas:Bibliographic Level Mode of Issuance: Monograph
Descripción Física:1 online resource (649 pages) : illustrations (some color)
Bibliografía:Includes bibliographical references and index.
ISBN:9780429110047
9781568817200
9781439869765