Game engine gems

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories-graphics and rendering, ga...

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Detalles Bibliográficos
Otros Autores: Lengyel, Eric (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Sudbury, Mass. : Jones and Bartlett Publishers 2011-
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628810506719
Descripción
Sumario:This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories-graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection.Supplementary materia
Notas:Description based upon print version of record.
Descripción Física:1 online resource (526 p.)
Bibliografía:Includes bibliographical references at the end of each chapters.
ISBN:9780429105272
9781439869772