Comics for film, games, and animation using comics to construct your transmedia storyworld

In recent years, a new market of convergence culture has developed. In this new market, one story, idea, concept, or product can be produced, distributed, appreciated, and understood by customers in a variety of different media. We are at the tipping point of this new convergence culture, and comics...

Descripción completa

Detalles Bibliográficos
Otros Autores: Weaver, Tyler, 1981-, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Burlington, Mass. : Focal Press 2013.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628586206719
Descripción
Sumario:In recent years, a new market of convergence culture has developed. In this new market, one story, idea, concept, or product can be produced, distributed, appreciated, and understood by customers in a variety of different media. We are at the tipping point of this new convergence culture, and comics is a key area affected by this emerging model.In Comics for Film, Games, and Animation Tyler Weaver teaches you how to integrate comics storytelling into your own work by exploring their past, present, and future. You will explore the creation of the unique mythologies that have
Notas:Includes index.
Descripción Física:1 online resource (289 p.)
Bibliografía:Includes bibliographical references and index.
ISBN:9781138403369
9780240824055
9781283862578
9781136145742