Getting started in 3D with 3ds max model, texture, rig, animate, and render in 3ds max

Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn ""why"" you are performing the steps. This book approaches training from a...

Descripción completa

Detalles Bibliográficos
Otros Autores: Boardman, Ted., author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Burlington, Mass. : Focal Press 2013.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628582106719
Descripción
Sumario:Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn ""why"" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more impo
Notas:Includes index.
Descripción Física:1 online resource (521 p.)
ISBN:9781138417830
9781283646482
9780240824024
9781136145667