Mobile graphics 3D SoC from algorithm to chip

The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power SoCs, or become familiar with embedded systems As mobile broadcasting and entertainment applications evolve, there is increasing interest in...

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Detalles Bibliográficos
Otros Autores: Woo, Jeong-Ho (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Hoboken, NJ : John Wiley 2010.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628431306719
Descripción
Sumario:The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power SoCs, or become familiar with embedded systems As mobile broadcasting and entertainment applications evolve, there is increasing interest in 3D graphics within the field of mobile electronics, particularly for handheld devices. In Mobile 3D Graphics SoC, Yoo provides a comprehensive understanding of the algorithms of mobile 3D graphics and their real chip implementation methods. 3D graphics SoC (System on a Chip) architect
Notas:Includes index.
Descripción Física:1 online resource (342 p.)
Also available in print
Bibliografía:Includes bibliographical references and index.
ISBN:9781282687974
9786612687976
9780470823798
9780470823781
Acceso:Restricted to subscribers or individual electronic text purchasers.