DESIGN AND IMPLEMENTATION OF 3D GRAPHICS SYSTEMS

Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D...

Descripción completa

Detalles Bibliográficos
Autor principal: GOMES, JONAS (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: [Place of publication not identified] CRC Press 2017.
Edición:First edition
Colección:An A K Peters Book
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628206806719
Descripción
Sumario:Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book’s website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.
Notas:Bibliographic Level Mode of Issuance: Monograph
Descripción Física:1 online resource (352 pages) : illustrations
Bibliografía:Includes bibliographical references.
ISBN:9781040058060
9780429102097
9781138428058
9781466571211