Understanding motion capture for computer animation

The power of today's motion capture technology has taken animated characters and special effects to amazing new levels of reality. And with the release of blockbusters like Avatar and Tin-Tin, audiences continually expect more from each new release. To live up to these expectations, film and g...

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Detalles Bibliográficos
Autor principal: Menache, Alberto, 1961- (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Amsterdam ; Boston : Elsevier/MK c2011.
Edición:2nd ed
Colección:The Morgan Kaufmann Series in Computer Graphics
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628138406719
Descripción
Sumario:The power of today's motion capture technology has taken animated characters and special effects to amazing new levels of reality. And with the release of blockbusters like Avatar and Tin-Tin, audiences continually expect more from each new release. To live up to these expectations, film and game makers, particularly technical animators and directors, need to be at the forefront of motion capture technology. In this extensively updated edition of Understanding Motion Capture for Computer Animation and Video Games, an industry insider explains the latest research developments in digit
Notas:Includes index.
Descripción Física:1 online resource (267 p.)
ISBN:9781282954984
9786612954986
9780123814975