Real-world Flash game development how to follow best practices and keep your sanity

Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never hear...

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Detalles Bibliográficos
Otros Autores: Griffith, Christopher, 1979-, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Waltham, Mass. : Focal Press 2012.
Edición:2nd ed
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628064006719
Descripción
Sumario:Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to k
Notas:Includes index.
Descripción Física:1 online resource (433 p.)
ISBN:9781138427495
9781136136948
9781283074322
9786613074324
9780240817699