End-to-end game development creating independent serious games and simulations from start to finish

You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that i...

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Detalles Bibliográficos
Otros Autores: Iuppa, Nicholas V., author (author), Borst, Terry (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Burlington, MA : Focal Press 2010.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627822806719
Descripción
Sumario:You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, pr
Notas:Includes index.
Descripción Física:1 online resource (360 p.)
ISBN:9781136137174
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9786612618642
9780080952246