Training Games

One of the most reliable tools to begin building an effective learning environment is through the use of classroom games. This book provides practical, step-by-step advice on how to select just the right game for an event, choose the format, facilitate the event, and evaluate your effectiveness. The...

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Detalles Bibliográficos
Otros Autores: Sugar, Steve, author (author), Whitcomb, Jennifer A., author
Formato: Libro electrónico
Idioma:Inglés
Publicado: Alexandria, VA : American Society for Training & Development [2006]
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627482406719
Descripción
Sumario:One of the most reliable tools to begin building an effective learning environment is through the use of classroom games. This book provides practical, step-by-step advice on how to select just the right game for an event, choose the format, facilitate the event, and evaluate your effectiveness. The authors provide 11 classroom-tested games that are easily adapted to liven up any learning event. The CD-ROM contains templates and worksheets you can start using immediately. Note: CD-ROM is not available.
Notas:Bibliographic Level Mode of Issuance: Monograph
Descripción Física:1 online resource (1 v.) : ill
Bibliografía:Includes bibliographical references.
ISBN:9781607284567