Audio programming for interactive games the computer music of games

Martin Wilde's cutting-edge exploration of the creative potential of game audio systems addresses the latest working methods of those involved in creating and programming immersive, interactive and non-linear audio for games. The book demonstrates how the game programmer can create an software...

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Detalles Bibliográficos
Autor principal: Wilde, Martin D. (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Oxford : Focal 2004.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627063706719

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