Audio programming for interactive games the computer music of games

Martin Wilde's cutting-edge exploration of the creative potential of game audio systems addresses the latest working methods of those involved in creating and programming immersive, interactive and non-linear audio for games. The book demonstrates how the game programmer can create an software...

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Detalles Bibliográficos
Autor principal: Wilde, Martin D. (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Oxford : Focal 2004.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627063706719
Descripción
Sumario:Martin Wilde's cutting-edge exploration of the creative potential of game audio systems addresses the latest working methods of those involved in creating and programming immersive, interactive and non-linear audio for games. The book demonstrates how the game programmer can create an software system which enables the audio content provider (composer/sound designer) to maintain direct control over the composition and presentation of an interactive game soundtrack. This system (which is platform independent) is described step-by-step in Wilde's approachable style with illuminating case studies,
Notas:Includes index.
Descripción Física:1 online resource (197 p.)
ISBN:9781280967030
9786610967032
9780080472065