Darkstar the Java game server
So, you have a great idea for the next big multiplayer game. Maybe it's a virtual world based on your favorite sci-fi television show. Or maybe it's an online bowling league for you and your friends. Regardless, the challenge of building a networked multiplayer computer game goes far beyon...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Sebastopol, California :
O'Reilly Media, Inc
[2007]
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Edición: | 1st edition |
Colección: | O'Reilly shortcuts
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627051506719 |
Tabla de Contenidos:
- ""Introduction""; ""Multiplayer Games""; ""The Architecture of Multiplayer Games""; ""An Application Server for Games""; ""The Darkstar Game Server""; ""Your First Game""; ""Clients and Client Communication""; ""Server-Side Client Handling""; ""Client-Side implementation""; ""ServerSessionListener""; ""ServerSession""; ""SimpleClient""; ""Client-Server Authentication""; ""Sending Objects""; ""Managing Game State with Persistent Objects""; ""The DataManager and ManagedObjects""; ""ManagedReferences""; ""The Challenge of Concurrency""; ""Generating Action with Tasks""
- ""Creating and Running Tasks""""Periodic Tasks""; ""Tasks and Server Performance""; ""Task Exceptions and Retry""; ""Efficient Client-Client Communication Through Channels""; ""Creating Channels""; ""Managing Channel Participants""; ""Channel Communication""; ""Space Game!""; ""Game State""; ""Game Server""; ""Game Client""; ""Serialization""