Darkstar the Java game server

So, you have a great idea for the next big multiplayer game. Maybe it's a virtual world based on your favorite sci-fi television show. Or maybe it's an online bowling league for you and your friends. Regardless, the challenge of building a networked multiplayer computer game goes far beyon...

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Detalles Bibliográficos
Autor principal: Burns, Brendan (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Sebastopol, California : O'Reilly Media, Inc [2007]
Edición:1st edition
Colección:O'Reilly shortcuts
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627051506719
Descripción
Sumario:So, you have a great idea for the next big multiplayer game. Maybe it's a virtual world based on your favorite sci-fi television show. Or maybe it's an online bowling league for you and your friends. Regardless, the challenge of building a networked multiplayer computer game goes far beyond having a great idea. It can be so significant that it prevents great games from becoming reality. Darkstar breaks down this barrier of complexity. It provides an easy-to-use library of functions that handles the challenging aspects of networked game development for you. Further, it provides a robust, industrial-strength server that can scale with your game as it grows in popularity. With Darkstar, you can quickly turn your idea for a multiplayer game into a (virtual) reality.
Notas:Description based upon print version of record.
Descripción Física:1 online resource (77 p.)