Writing for animation, comics & games

Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to...

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Detalles Bibliográficos
Otros Autores: Marx, Christy, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Burlington, Massachusetts : Focal Press [2007]
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009626874106719
Tabla de Contenidos:
  • Cover; Writing for Animation, Comics, and Games; Copyright; Contents; Preface; Introduction; Overview; Animation; CHAPTER 1 History/Evolution of Animation; Genres and Categories; Alternate Forms of Animation; CHAPTER 2 Terminology; Script Terms; Other Animation Terms; CHAPTER 3 The Basics; The Animation Process; The Script Process; The Script Format; The Differences; Working Out Act Breaks; The 3-D Script vs. the 2-D Script; Restrictions Breed Creativity; Other Things You May Be Expected to Do; Scriptwriting Software; The Animated Feature Film; Beyond the Basics (Advice, tips, and tricks)
  • CHAPTER 4 Breaking and EnteringBreaking into Television Animation; Breaking into Feature Animation; Getting an Agent; Getting Paid; Unions and Organizations; Location, Location, Location; Section I Resources; Books; Trades and Magazines; Organizations; Education; Informational Sites; Writers on Writing; Obtaining Scripts; Creating Machinima; Comic Books; CHAPTER 5 History/Evolution of the Comic Book; Genres and Categories; CHAPTER 6 What Is a Comic Book?; Terminology; The Comic Book Script; The Script Format; Beyond the Basics (Advice, Tips, and Tricks); Comic Book Script Samples
  • CHAPTER 7 Breaking and EnteringCreate Your Own Comic; Copyright and Ownership; Getting Paid; Location, Location, Location; Agents; Unions and Organizations; Section II Resources; Books; Trade Magazines; Links; Conventions; Copyright and Trademark Information; Videogames; CHAPTER 8 History/Evolution of Videogames; Videogame Categories; Alternative Markets; CHAPTER 9 Writing vs. Design; Videogames and Hollywood; Terminology; Fundamentals of Game Design; Game Structure; More Things You Need to Know; CHAPTER 10 The Script Format; FMV/Game Intro; Design Document; Game Bible; Mobs/Monsters/Bosses
  • Quests or MissionsCutscenes and Cinematics; Dialogue; Slang and Fantasy Language; In-Game Text; Technical Material or Game Manual; Web Site and Promotional Materials; Beyond the Basics (Advice, Tips, and Tricks); CHAPTER 11 Breaking and Entering; Publishers and Developers; Getting Paid; Location, Location, Location; Agents; Unions and Organizations; Section III Resources; Books; Trade Shows and Conferences; Magazines; Links; Unions and Organizations; Looking for Jobs; Schools: United States; Schools: United Kingdom; Tech-oriented Temp Agencies; Index