Writing for animation, comics & games

Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to...

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Detalles Bibliográficos
Otros Autores: Marx, Christy, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Burlington, Massachusetts : Focal Press [2007]
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009626874106719
Descripción
Sumario:Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author
Notas:Includes index.
Descripción Física:1 online resource (249 p.)
Bibliografía:Includes bibliographical references (p. 211-215) and index.
ISBN:9781136144455
9781136144462
9781280729065
9786610729067
9780080466576