Implementing a digital asset management system for animation, computer games, and web development
Learn how the top CG film, computer game and web development companies have saved significant time and money on their projects by optimizing digital asset management systems and streamlining production processes. Also included is a product overview with 28 detailed descriptions of software solutions...
Autor principal: | |
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Otros Autores: | , |
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Burlington, MA ; Oxford :
Elsevier Focal Press
2005.
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009626864906719 |
Sumario: | Learn how the top CG film, computer game and web development companies have saved significant time and money on their projects by optimizing digital asset management systems and streamlining production processes. Also included is a product overview with 28 detailed descriptions of software solutions, including screenshots and prices, as well as a practical assessment of their suitability for different industries & project sizes. |
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Notas: | Description based upon print version of record. |
Descripción Física: | 1 online resource (269 p.) |
Bibliografía: | Includes bibliographical references (p. [241]-244) and index. |
ISBN: | 9781136035777 9781136035784 9781280628733 9786610628735 9780080456430 |